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Let's Learn Godot 4 by Making an RPG — Part 8: Adding Ammo Pickups & Consumables🤠 | by Christine Coomans | Medium
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Help :On body_entered function seems to execute without conditions being met after launching the game : r/godot
![Error calling method from signal 'body_entered': 'KinematicBody(Enemy.cs)::_on_area_body_entered': Method not found. - Archive - Godot Forum Error calling method from signal 'body_entered': 'KinematicBody(Enemy.cs)::_on_area_body_entered': Method not found. - Archive - Godot Forum](https://i.imgur.com/ZIwPMd0.png)
Error calling method from signal 'body_entered': 'KinematicBody(Enemy.cs)::_on_area_body_entered': Method not found. - Archive - Godot Forum
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how to make player node(kinematicbody2d) stop from go outside viewport/screen? - Archive - Godot Forum
![Let's Learn Godot 4 by Making an RPG — Part 8: Adding Ammo Pickups & Consumables🤠 | by Christine Coomans | Medium Let's Learn Godot 4 by Making an RPG — Part 8: Adding Ammo Pickups & Consumables🤠 | by Christine Coomans | Medium](https://miro.medium.com/v2/resize:fit:1200/1*TXEweMAAfvYaxA7s56IbVg.png)
Let's Learn Godot 4 by Making an RPG — Part 8: Adding Ammo Pickups & Consumables🤠 | by Christine Coomans | Medium
Godot Engine | Hello, short story: when two area2D objects collide, each raising their own area entered event (either inside the area or passing back to the parent b... | Facebook
Problem with Area2D, body_entered signal and Tilemap in a .NET version · Issue #74435 · godotengine/godot · GitHub
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